Autodesk Maya12.A Exam Overview:
| Certification Vendor: | Autodesk |
|---|---|
| Exam Name: | Maya 2012 Certified Associate Examination |
| Exam Number: | Maya12-A |
| Related Certifications: | Autodesk Maya 2012 Certified Professional: Models to Motion Autodesk Maya 2012 Certified Professional: Visual Effects and Simulation |
| Real Exam Qty: | 30 |
| Exam Format: | Point-and-Click (Hotspot), Multiple Choice, Matching |
| Available Languages: | English |
| Exam Duration: | 60 minutes |
| Sample Questions: | Autodesk Maya12.A Sample Questions |
| Exam Way: | Proctored exam at an Autodesk Certification Center or authorized testing provider |
| Pre Condition: | Autodesk recommends completion of a Maya 2012 course (or equivalent) and approximately 100 hours of hands-on experience before attempting the exam |
| Official Syllabus URL: | https://www.autodesk.com/certification |
Autodesk Maya12.A Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Modeling | - Explain the typical workflow for edge loop modeling - Identify the type of Boolean operation performed on objects - Identify the typical workflow for subdivision surface modeling |
| UI / Object Management | - Describe viewport configuration and ViewCube navigation - Describe how to display Safe Frames - Describe the purpose and benefits of freezing transformation data on objects |
| Compositing | - Describe how to composite multiple layers together |
| Effects | - Identify important OpticalFX attributes |
| Scene Assembly / Pipeline Integration | - Describe how to import files while preserving scene data - Describe how to improve scene organization using Search and Rename |
| Lighting | - Describe focus attributes of lights - Describe how to use Look Through Selected to place lights - Identify the specular component of a light |
| Animation | - Constrain an object to a path - Edit animation curves using the Graph Editor |
| Materials / Shading | - Describe how to fix textures that move on deforming surfaces - Identify specular shading attributes specific to Blinn - Identify how to apply 2D textures |
| Rigging / Setup | - Describe options for using the Blend Shape deformer - Identify options for editing Rigid Skin - Identify options for editing Smooth Skin |
| Scripting | - Describe how to add syntax to a script |
| Dynamics / Simulation | - Explain how to control a Soft Body simulation - Identify and describe the behavior of a Soft Body |
| Rendering | - Indicate rendering settings that change when the NTSC preset is enabled - Describe Raytrace/Scanline quality settings - Describe the functionality of Render Preview within IPR |
| Cameras | - Identify controls for transforming the camera - Explain Near and Far Clip Plane for cameras |
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